The super exaggerated sense appeared in SWTOR
Some places can be said for Star Wars is artificial. If the early game cannot be considered ridiculous, then, so to start the pop out of his hands waving a light saber clone. It completely let players bizarre. Of these clones is really filled with a light saber. I know that the Empire had rich can invest in the construction of the Death Star, the killer of ape’s even slaves can produce so many light saber. It was either in a one-store sale, or gives each clone accompanied by a dozen. So there are so many players prefer to buy cheap swtor credits to have fun in the game.
If the first law-abiding, the combat system to reach new heights, then, in the sequel, the story has shrunk to nothing. However, is not the case? To be sure, is ready than before, has improved. And similar third-person action game, such as "God of War," "Batman: Arkham Asylum, even compared to the" Castlevania: Shadow of the King”, The Force Unleashed 2 "really lost standards. You want based on the current face of the enemy is what the capacity restraint and press the corresponding button, then that repeated close combat animation took a fancy to a hundred times a hundred times. Not necessary to change the mode of combat, because a particular enemy is always subject to specific skills. Thankfully, when you tragedy to sacrifice - usually occurs in the Boss battle or not able to destroy enough enemy. The location of the recording point of your progress rolled back too far. This is why the designers should make their efforts to let the players know what the function of SWTOR credits.
The cycle of fighting include jerk the sudden close to the enemy. The enemy using the previously mentioned "best skills" and then watch the magnificent animation and flew into the Star killer body of life ball. The experience value is used to upgrade the seven kinds of capabilities. Each divided into three levels. Upgrade or let Star killer each can affect an enemy, such as Force lightning, or mind control, or enhance the ability to damage. Such as: the original pushing or light saber. Very simple, and you will be very happy to points up into the enemy is most afraid of skills to deal with the current.
The value of life by eliminating the same as filled eggs lunged towards Star killer storm troopers and robotics. There are a lot to get. The game basically does not have to worry about the value of life. In addition to encounter non-stop jumping spider robot made you dizzy or AT-ST fighters emerge from nowhere siege.
And how to have fun in playing games is what the players want. They waste time and money on Old Republic credits. So this is what they want.
Related reading: